Unity3D性能消耗分析器.docx
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1、Teverticalscaleofthetimelineismanagedautomaticallyandwillattempttofilltheverticalspaceofthewindow.NotethattogetmoredetailinsaytheCPUUsageareayoucanremovetheMemoryandRenderingareas.Also,thesplitterbetweenthetimelineandthestatisticsareacanbeselectedanddraggeddownwardtoincreasethescreenareausedfortheti
2、melinechart.时间轴的垂H刻度足自动行理,并尝试填补河口的车收吃间.请留意.卷狭和变为关于CPU的运用率(CPUUSage)的细微环小魅可以刮除内存Memory)和渲染(Rendering)区域.此外.时间柏和统计区域之向的别离辖能战选卦和向下拖功,为时间轴图表增加屏窑面积.Thetimelineconsistsofseveralareas:CPUUsagezRenderingandMemory.Theseareascanberemovedbyclickingtheclosebuttoninthepanel,andre-addedagainusingtheAddAreadropdow
3、nintheProbar.时何知包括几个方面:CPU运用也池案和内行,这些区域可以在面板上C吓关闭按机切除和在分析控件(Pro)工具栏中运用AddArea下拉菜单再次正新添加,CPUUsageArea(CPU运用率区域)5Profiler14.2%1.6%0.7%0.0%11.3%6.7%6.4%5.6%0.4%DrawingCullingCUITexcRenderCameraJmAgeEFfectsMeshSkInningOverheadFueicellGlow1.ookAt.UpdateOObjcctRotater.Update)AGU1.RePaIm47.1%l.7%1.4%0.0%11
4、.3%6.7%6.4%S.6%3.5%2OB2OB2OB2OB1OB1OB33264B46OB12.1KBS30.l0.1.0.0120.70.70.60.4TheCPUUsageareadisplayswheretimeisspentinyourgame.When及Isselected,thelowerpanedisplayshierarchicaltimedatafortheselectedframe.CPU应用率区域显示你的嬉戏在照里花明时间当这个M城被i中.卜部由格中域东选定的M房次化的时何数据Hierarchymode:DiSPIayShierarchicaltimedata.层级模
5、式IHJerarchymodeh必求层次化的时间数据.GroupHierarchymode:Groupstimedataintologicalgroups(Rendering,Physics,Scriptsetc.).Becausechildrenofanygroupcanbeindifferentgroup(e.g.somescriptmightcallrenderingfunctions),thepercentagesofgrouptimesoftenadduptomorethan100%.(Thisisnotabug.)祖层线梭式(GroupHierarchymode)成设M组的组时间数
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