2024剑桥雅思讲义Yes_No_Not_Given.docx
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1、ZQ国田IELTSADVANTAGEShortAnswerPaSSaRe2ThepotentialofvideogamesasapedagogicaltoolBrandonK.AshinoffWhenIwassevenyearsold,myparentsboughtmeandmybrotheraNintendoEntertainmentSystem,whichtheywouldeventuallyrefertoas“TheIdiotBox.Therewasanimplicitassumption(onethatpersistsamongmuchofthegeneralpublictoday)t
2、hatvideogamesweresimplyatoyandnothingofrealsubstancecouldbegainedfromthem.Consideringthiszandtheprevalenceofvideogamesinsociety,numerousquestionshavebeenraisedaboutthelong-termeffectsofregularuse.Whilethemediafocusisgenerallyonpotentialnegativeeffects,thereisalsoevidencetosuggestthattheremaybearange
3、ofpotentialpositiveeffectsofvideogames.Inthisarticle,Iarguethatvideogamescanbeausefulpedagogicaltoolforeducatorsatalllevelsofacademia.Letsconsiderasimpleanecdotalexampleofhowvideogamesmayencouragechildrentolearnlargeamountsofinformation.Pokemonisapopularchildrensgameinwhichtheplayerhastofightandcoll
4、ectvariouscreaturescalledzzPokemon/Eachofthe150possiblePokemonhasaname,atype(likewatertypeorfiretype),aweaknessandastrength(firetypesareweakagainstwatertypes,butstrongagainstgrasstypes),andastageofitsevolution(somePokemoncanturnintonewonesifyouusethemenough).Roughlyspeaking,thisgivesus5distinctpiece
5、sofinformationperPokemonandmultiplyingthisby150gives750distinctunitsofinformation.Nowletsconsideranotherlistofinformationthatisconsideredmoreeducationallyimportant:theperiodictable.Withintheperiodictable,eachelementisdefinedbyasymbol,aname,anatomicnumberandweight,aphaseatroomtemperature,anditsmetalo
6、rgastype.Thatcomesto6distinctunitsofinformationpercell.Multiplyingthisby118,thetotalnumberofelements,gives708distinctunitsofinformationfortheperiodictable.Whatmakesthisinterestingisthattherearealargenumberofyoungchildren(andadultsforthatmatter)whocanrecitefrommemorymuchoftheinformationcontainedinthe
7、listofPokemonzbutitwouldlikelybedifficulttofindthesamenumberofpeoplewhocoulddothatfortheperiodictable.Thepointisthatthemediumofvideogamesappearstohavethepotentialtofacilitatesignificantlearning.AsitturnsOULvideogamesaredesignedtoeffectivelybelearningmachines.Infact,manygamesstartoffwithasimpletutori
8、allevelthatteachestheplayerthebasicmechanicsofthegame.Throughoutthegame,thestrategyandtacticsneededtocompletetasksbecomemorecomplexwhiletheteachingmethodgraduallyswitchesfromanexplicittutorialtoanexperience-basedprocess.Essentially,gamesteachtheplayertheskillsneededtocriticallyevaluateanysituationwi
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