Perforce+2023年游戏开发与设计现状-英_市场营销策划_重点报告202301202_doc.docx
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1、PERFORCE2023STATEOFGAMEDEVELOPMENTtDESIGNREPORTIntroductionWelcometoTheStateofGameDevelopment&DesignReportOurannualsurveygathersinsightsfromgamecreatorsaroundtheworld,fromindieteamstoAAAs.Thegamingandtechnologyindustriesarealwaysquicktoevolve,andforthepastthreeyears,ourStateofGameDevelopment&Designs
2、urveyhasservedasabarometerforwherethingsareheaded.Byparticipatinginsurveyslikethis,gamecreatorsprovideotherindustryleaderswithinsightsontheleadingchallengesandtrendsthatareemergingandhowteamsandprojectsareshihing.Withourannualsurvey,weseekperspectivesfrompeopleworkingacrossallstagesofthegamedevelopm
3、entprocess,fromdesigners,programmanagers,anddirectors,toengineersandproducers.Wegatherinputthatspansallexperiencelevels,fromnewcomerstoindustryvets.WiththisbeingthethirdyearofourannualStateofGameDevelopment&Designreport,wewantedtoseehowforecastsandadoptionratesforplatforms,IDEs,andotheressentialtool
4、shaveshihedovertheyears.Wealsowantedtoexplorewhatcausesgamecreatorsstressandcreatesbottlenecks,aswellaswhathelpstheminnovate,iterate,andinspire.Thisyear,sreportispackedwithdatapointsaboutthehigh-leveldirectionoftheindustry-howteamsarebeingconstructedandwheretheyareinvestingtheirtime-aswellasthetechn
5、ology-leveldecisionstheyaremakingtocontinuetodevelopgreatgames.Wethinkyou,Ufindthisreportahelpfulresourceforstrategicdecisionsyouarecurrentlyconsidering,aswellasaguidetohowyourownstudioorteamcancontinuetoevolve.MyteamandI,hereatPerforce,sincerelythankeveryonewhoparticipated.I,mlookingforwardtoseeing
6、howweallgrowtogetherfromhere.OBradHartChiefTechnologyOfficer,PerforceTable ofContents4 56 IO 18 21NotableTrendsWhoWeSurveyedTheChallengesImpactingGameCreatorsTodayHowTeamsAreBuildingandPublishingGamesin2023InYourWordsSummaryNotableTrendsComparingResultsAcrossOurStateofGameDevelopment&DesignReportsTa
7、lentAcquisitionIstheMostDifficultChallengeFacingTeamsToday1.astyear,fundingwasclearlynotedasthe#1challengefacinggamecreators.Thisyear,withgloballaborshortagescontinuingtoaffectallindustries,it,stalentacquisitionandretention(32%).Thafsanincreaseof45%fromlastyear.FewerCreatorsAreDevelopingARandVRGames
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