3D室内设计VR渲染面板精华.docx
调出渲染面板=FlO,改为VRAY渲染器:然后在commonparameters卷展栏"三-n三(、,1.egacy3dsmaxImageFile1.iSt1.ifDUseDeviceDevices.lRenderedFrameWindow厂NelRenderSkipExistingImagesrenderedframewindow前的勾选去掉,在renderer卷展栏下,vray帧缓存窗口下,勾选VRAY帧缓存器I_VRay:FrarnebufferPEnablebuii-inFrameBufferlRendertomemoryframebufferOutputresolutionlGetresolutionfromMAXPixelaspect:T一;,idth1640C;640x4801024x7681600x1200HeightpSCi800x6001280x9602048x1536V-Rayrawimagefile厂RendertoV-Rayrawimagefile1.GeneratepreviewSplitrenderchannelsSaveseparaterenderchannelsPSaveRGBSavealphaBro.vie场景测试渲染参数设11在Vray全局设置下,关闭3D默认灯光和模糊效果,并将二次光线反弹值改为(三)Ol(有的版本最小为0.01或0.1,依据实际状况而定)SRay:GIObalSwitCheSGeometrylDisplacement1.ightingl1.ights厂DefaultlightsPHiddenlightslShadows厂ShowGlonlyIndirectillumination"Don'trenderfinalimageMaterialsRReflection/reffactionMaxdepthT3lMaps“FiltermapsMaxtransp.levels50C;Transp.cutoff10,001:Overridemtl:NOne厂SlossyefiectdRaytracingSecondaryraysbias10.001C2Vray图象品质下:(抗锯齿采样一平滑图象边缘)|VRay:Imdgesampler(AMiaIiasing)-ImagesamplerTmFid三-Antialiasingfilter-niJComputesAntialiasingusingavariablesizeareafilter.1.5W3Vray全局光照(光线在场景中反弹,将场景照亮)|-VR剪::lr¾ectilumination(GI)|POn-Post-processingGlcausticsSaturation:p-tF×Savemapsperframe厂ReflectiveContrast:1,0tlRefractiveContrastbase:T一C'PrimarybouncesMultiplier:11.0Glengine:radiancemap-SecondarybouncesMultiplier:0.85鼻Glengine:I1.ightCaCheVray发光贴图参数设WRay:MadianCemapBuilt-inpresets-CurrentPreSet:CUMomBasicParameteMinraMaxraHSph.SUbdhInterp.sampk3te:4CCkthresh:C:te:4tNrmthresh:lCs20CDistthresh:11Zbs15tuuurShowcalc,phase厂ShowdirectlightfShowsamples"DetailenhanceOnScarp,-feenWRadius:I(SubdivsmultAdvancedoptionsInterpolationtype1.ea$tsquaresfit(goodsmoothy,SamPlelookup:Densybased(best)二JCalc,passinterpolationsamples:115C“Multipass厂RandomizesamplesChecksamplevisibilityModeSeMode;ISingleframe二JiveResetBrowseFeAnewirradiancThismodeissimovingobjectsObemapiscreatedforeachframe.itableforstillimagesandanimationswithOsamplesyte$(0.0MB)OnrenderendPDon'tdelek"Autosave:厂Switchtos»<None>3vedmapBrowse5降低灯光缓存参数设置并勾选反馈选项I-VRay:1.ightCa而CalculationparametersSubdivs:IlOOCJSamplesize:0.023:Scale:ISCreen:Numberofpasses:pjStoredirectlightlShowcalc,phase“Adaptivetracing:Usedirectionsonly厂ReconstructionparametersPre-filter:l:FHtMNearestInterp.samples:110C6对系统进行优化设置Uselightcacheforglossyrays"RaycasterparamsMax.beedepth:90tMin.leafsize:0,0mmtFace/levelcoef.2.0CDynamicmemorylimit:400CMBDefaultgeometry:StatiCFSR”:SyStemRenderregiondivisionX:Y:::,1.IRegionW/H"ReversesequenceRegionsequence:Previousrender:IUnehanged_3Framestamp厂IV-RayvrayversionIfilefilenameIframe:frameIprimitive:primib'FQEPFullwidthJustify:FeHlDistributedrendering"DistributedrenderingSettings.VRayIoglShowwindowIcWRay1.Og.txt-MiscellaneousoptionsBMAX-CompatibIeShadeContext(workincameraspace)CheckformissingfilesOptimizedatmosphericevaluation1.owthreadpriorityObjectssettings.1.ightssettings.Presets最终渲染参数的设置VRay:GlObalMtchesGeometryDisplacement1.ighting歹lP1.ightsDefaultIighUHiddenlightsShadowsShowGlonlyMaterialsRefIectionAeffactionMaxdepthWfMapsfFiltermapsMaxUansp.levels50:Transp.cutoff0.001COverridemd:":GIossyeffecNoneIndirectilluminationDon'trenderfinalimageRayUacingSecondaryraysbias10.001:Built-inpresetsCurrentpreset发光贴图参数设置VRay:IWadianCemaplBasicparametersMinrateFitMaxratepHSph.subdivs:50C:Interp.samples:30C<kthresh:lCrJrmthreU-iT?;Distthresh:01OptionsShowcalc.phaselrShowdirectlightlShowsamples-Advancedoptions一Interpolationtype:1.eaStSqUareSfitgood/smooth:SamPIelookup:Densitybased(best)-Calc,passinterpolationsamples:75l三jMultipassRandomizesamplesChecksamplevisibilityOnrenderendBrowselDon'tdeleteAutosave:<None>Switchtosavedmap灯光缓存参数设置HacastefparamsMax.Ueedepth:(60-Min.leafsize:10.0mmFace/levelcoef.0-Dynamicmemofylimit:400Defaultgeometry:StatiCV-Ray:SystemRenderregiondivisionX:"1.IRegionW/HFY:k01.ReversesequenceIRegionsequence:ISPkal7PIeVioUSrender:IUnChanged3FramestampIIV-RayvrayversionIfile:filenameIframe:frameIprimitives:primi'FOmPrFullwidth-DistributedrenderingDisUibuledrenderingSettings.VRayloglShowwindowIc:VRay1.og.txt1.evel:p二Objectssettings.Misc