Perforce+2023年游戏开发与设计现状-英_市场营销策划_重点报告202301202_doc.docx
PERFORCE2023STATEOFGAMEDEVELOPMENTtDESIGNREPORTIntroductionWelcometoTheStateofGameDevelopment&DesignReportOurannualsurveygathersinsightsfromgamecreatorsaroundtheworld,fromindieteamstoAAAs.Thegamingandtechnologyindustriesarealwaysquicktoevolve,andforthepastthreeyears,ourStateofGameDevelopment&Designsurveyhasservedasabarometerforwherethingsareheaded.Byparticipatinginsurveyslikethis,gamecreatorsprovideotherindustryleaderswithinsightsontheleadingchallengesandtrendsthatareemergingandhowteamsandprojectsareshihing.Withourannualsurvey,weseekperspectivesfrompeopleworkingacrossallstagesofthegamedevelopmentprocess,fromdesigners,programmanagers,anddirectors,toengineersandproducers.Wegatherinputthatspansallexperiencelevels,fromnewcomerstoindustryvets.WiththisbeingthethirdyearofourannualStateofGameDevelopment&Designreport,wewantedtoseehowforecastsandadoptionratesforplatforms,IDEs,andotheressentialtoolshaveshihedovertheyears.Wealsowantedtoexplorewhatcausesgamecreatorsstressandcreatesbottlenecks,aswellaswhathelpstheminnovate,iterate,andinspire.Thisyear,sreportispackedwithdatapointsaboutthehigh-leveldirectionoftheindustry-howteamsarebeingconstructedandwheretheyareinvestingtheirtime-aswellasthetechnology-leveldecisionstheyaremakingtocontinuetodevelopgreatgames.Wethinkyou,Ufindthisreportahelpfulresourceforstrategicdecisionsyouarecurrentlyconsidering,aswellasaguidetohowyourownstudioorteamcancontinuetoevolve.MyteamandI,hereatPerforce,sincerelythankeveryonewhoparticipated.I,mlookingforwardtoseeinghowweallgrowtogetherfromhere.OBradHartChiefTechnologyOfficer,PerforceTable ofContents4 56 IO 18 21NotableTrendsWhoWeSurveyedTheChallengesImpactingGameCreatorsTodayHowTeamsAreBuildingandPublishingGamesin2023InYourWordsSummaryNotableTrendsComparingResultsAcrossOurStateofGameDevelopment&DesignReportsTalentAcquisitionIstheMostDifficultChallengeFacingTeamsToday1.astyear,fundingwasclearlynotedasthe#1challengefacinggamecreators.Thisyear,withgloballaborshortagescontinuingtoaffectallindustries,it,stalentacquisitionandretention(32%).Thafsanincreaseof45%fromlastyear.FewerCreatorsAreDevelopingARandVRGamesGamecreatorswesurveyedin2020and2021predictedARandVRwouldbecomeadominatingpresenceintheindustry,butthisyear,only13%ofrespondentssaidtheyarecurrentlyworkingonaVRproject.Thisnumberwas28%justlastyear.OtherKeyFindingsPCRemainstheMostPopularPlatform90%ofrespondentsaredevelopingtheircurrentprojectforPC.ManyStudiosAreSelf-Publishing45%ofrespondentswentDIYontheirmostrecentproject.AAAsAreShortonTimeFor49%ofrespondentsinthisgroup,time-relatedissuesweretheirbiggestchallengetodevelopmentvelocity.proprXyOftheIrvs.(O2OJ23WhoWeSurveyedWhatbestdescribesthecompanythatyouworkfor?38%AAAGameDeveopmentStudio37%IndieOrMidsizeGameDevelopmentStudio9%DevelopGamesontheSide9%4%2%OtherContractorArtHouse100-249 Team Members1-5 Team Members6-24 TeamMembers25-99 Team MembersHowlonghaveyoubeenworkinginthegamedevelopmentindustry?Orhowlonghaveyoubeenworkingonyourowngame?I4%LessThanYear15%6-10Years44%MoreThan10Years4%NotAvailableWhatisthesizeofyourteam?2%1000+TeamMembers*lnthisreport,percentageshavebeenroundedtothenearestwholenumber.Producer or DirectorOtherDesigner, Artist, or AnimatorProject Manager2%QAZTesterWhatbestdescribesyourcurrentrole?41%Programmer/Engineerpropertyoftheirrespectiveowners.(0820J23)TheChallengesImpactingGameCreatorsTodayWhetherthey,refromanindie,AAA,orsomewherein-between,gamedeveloperssharemanyofthesamefrustrationsandchallenges.Theleadingchallengeoursurveyrespondentsreportedthisyearwastalentacquisitionandretention(32%).Othertopchallengesincludedacquiringfunding,findingtimeforinnovation,andcollaboration.TalentAcquisitionandFundingAretheLeadingChallengesinGameDevelopment# 1Challenge:TalentAcquisitionInanotablechangefrompreviousyears,32%ofrespondentsnowciteacquiringandretainingtalentastheirmostsignificantchallengetogamedevelopment(securingfundinghadbeentheleadingchallengeinpreviousyears).Withagloballaborshortagestillimpactingallindustries,andtheshihsinworkmanyhavemadethroughtheCOVID-19pandemic,teamsofallsizesarefeelingthepinch.# 2Challenge:SecuringFundingforTeamsandProjectsRisingconsumerandbusinessexpectations,alongwiththemultitudeofplatformsandstreamingservicesaudiencesuse,haveraisedthebaronwhatasuccessfulgamelookslike.Developingagame-evenarelativelysimpleone-ismoretime-consumingandcostlythanever.Withthesuccessoffreemiumgamingmodels,gameconceptsneedtoshowaclearpathtomonetizationandprofitabilitytogetofftheground.Inthiscrowdedandcompetitivemarket,23%ofallrespondentscitefundingastheirleadingchallenge.# 3Challenge:TimeforInnovationTeamshavetomovefasterthaneverwithmorelimitedpersonnel.Thisdynamicisaddingpressuretoteamsandstudiosofallsizes.aTimeforinnovation"isseenasachallengefor21%ofrespondentsoverall.Diggingdeeperintothedataweseethatt